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Instructional Design: Learning Theories and Models

The first module of a larger course for prospective instructional designers. It starts with general principles and works toward specific techniques.

Tool
Rise 360
Learner
Prospective instructional designers
Format
Reading, video, and knowledge checks
Time to develop
About 15 hours
My role
Research, writing, and build
Title screen of the Instructional Design: Learning Theories and Models course, with the title beside an illustration of an atom.

The brief

I built this module as a sample course, an example of my work. The learner I had in mind is someone who wants to become an instructional designer.

The problem is one of knowledge. This module supplies the theory. Later modules in the larger course give practical tips and exercises that build skills beyond understanding. I wrote the objectives myself.

Where the content came from

The content comes from my own expertise and research. No subject-matter experts were involved.

Why this order

I chose the order I thought would make the field easiest to understand. A designer needs some adult learning theory before getting into how to design learning. So the module starts from general principles and works toward more specific information and techniques.

How it works

Learners read, watch videos, and answer knowledge checks. The course also includes activities, which are meant to be completed outside the Rise modules, in an LMS such as Canvas.

The videos are not mine. I curated them from sources on the internet and vetted each one myself.

The process

I worked alone, and the module took about 15 hours, including research, developing the content, and curating the materials. The work ran in this order:

  1. Research the topics a well-rounded instructional designer needs
  2. Flesh out the sub-topics from my experience and further research
  3. Write the content and the specification for the Rise module
  4. Build the content in Rise

There was no outside review.

The hardest part

The research. The most effort went into deciding what would make the best material and what learners most need to know.